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Details
Title
Blender 3D incredible machines.
Author
ISBN
9781785284519 (electronic bk.)
1785284517 (electronic bk.)
1785282018
9781785282010
1785282018
9781785282010
1785284517 (electronic bk.)
1785282018
9781785282010
1785282018
9781785282010
Published
Birmingham, UK : Packt Publishing, 2016.
Language
English
Description
1 online resource (1 volume) : illustrations
Other Standard Identifiers
9781785282010
Call Number
T385
System Control No.
(OCoLC)945554843
Summary
Design, model, and texture complex mechanical objects in BlenderAbout This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key aspects of mechanical modelingWho This Book Is ForThis book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn Reacquaint yourself with Blender's modeling toolset Practice fundamental skills that are applicable to a range of modeling projects Know when and where to use various types of geometrysomething that saves time in one instance will pose significant problems in another Think ahead and plan your project out to significantly improve both quality and efficiency Create models for freestyle use Overcome challenging modeling problems Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface modelIn DetailBlender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approachThis is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.
Note
Author from credits page.
Design, model, and texture complex mechanical objects in BlenderAbout This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key aspects of mechanical modelingWho This Book Is ForThis book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn Reacquaint yourself with Blender's modeling toolset Practice fundamental skills that are applicable to a range of modeling projects Know when and where to use various types of geometrysomething that saves time in one instance will pose significant problems in another Think ahead and plan your project out to significantly improve both quality and efficiency Create models for freestyle use Overcome challenging modeling problems Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface modelIn DetailBlender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approachThis is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.
Design, model, and texture complex mechanical objects in BlenderAbout This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key aspects of mechanical modelingWho This Book Is ForThis book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn Reacquaint yourself with Blender's modeling toolset Practice fundamental skills that are applicable to a range of modeling projects Know when and where to use various types of geometrysomething that saves time in one instance will pose significant problems in another Think ahead and plan your project out to significantly improve both quality and efficiency Create models for freestyle use Overcome challenging modeling problems Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface modelIn DetailBlender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approachThis is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.
Formatted Contents Note
Intro
Credits
About the Author
About the Reviewer
www.PacktPub.com
Table of Contents
Preface
Sci-Fi Pistol
Creating the Basic Shapes
A project overview
Creating the barrel
Modeling a handgrip and other pieces
Summary
Sci-Fi Pistol
Adding Details
Finishing the handgrip
Cutting shapes into our gun
Circles, angles, and edge splits
Adding final details
General workflow for detailing
Summary
Texturing and Rendering Your Sci-Fi Pistol
Preparing our scene
Enabling GPU rendering
Adding materials and textures
Summary
Spacecraft
Creating the Basic Shapes
Shaping the body
Creating the accessories
Summary
Spacecraft
Adding Details
Refining our ship
Adding detail with pipes
Finishing our main objects
Do it yourself
completing the body
Building the landing gear
Adding the cockpit
Creating small details
Working with Path objects
Finishing touches
Summary
Spacecraft
Materials, Textures, and Rendering
Preparing the model and scene
Creating materials
Adding decals with UV maps
Other possibilities
Summary
Modeling Your Freestyle Robot
Modeling for Freestyle
Blocking out your robot
Creating the body with Subdivision Surfacing
Finishing the robot
Summary
Robot
Freestyle Rendering
Preparing the scene
Marking Freestyle edges
Creating materials
Rendering and material options
Summary
Low-Poly Racer
Building the Mesh
Building for external applications
Starting the truck model
Manifold versus non-manifold meshes
Adding details
Summary
Low-Poly Racer
Materials and Textures
Texturing workflow
Adding materials
Unwrapping and baking
Adding detail in an Image Editor
Checking the Texture Map
Summary
Index
All About Packt.
Credits
About the Author
About the Reviewer
www.PacktPub.com
Table of Contents
Preface
Sci-Fi Pistol
Creating the Basic Shapes
A project overview
Creating the barrel
Modeling a handgrip and other pieces
Summary
Sci-Fi Pistol
Adding Details
Finishing the handgrip
Cutting shapes into our gun
Circles, angles, and edge splits
Adding final details
General workflow for detailing
Summary
Texturing and Rendering Your Sci-Fi Pistol
Preparing our scene
Enabling GPU rendering
Adding materials and textures
Summary
Spacecraft
Creating the Basic Shapes
Shaping the body
Creating the accessories
Summary
Spacecraft
Adding Details
Refining our ship
Adding detail with pipes
Finishing our main objects
Do it yourself
completing the body
Building the landing gear
Adding the cockpit
Creating small details
Working with Path objects
Finishing touches
Summary
Spacecraft
Materials, Textures, and Rendering
Preparing the model and scene
Creating materials
Adding decals with UV maps
Other possibilities
Summary
Modeling Your Freestyle Robot
Modeling for Freestyle
Blocking out your robot
Creating the body with Subdivision Surfacing
Finishing the robot
Summary
Robot
Freestyle Rendering
Preparing the scene
Marking Freestyle edges
Creating materials
Rendering and material options
Summary
Low-Poly Racer
Building the Mesh
Building for external applications
Starting the truck model
Manifold versus non-manifold meshes
Adding details
Summary
Low-Poly Racer
Materials and Textures
Texturing workflow
Adding materials
Unwrapping and baking
Adding detail in an Image Editor
Checking the Texture Map
Summary
Index
All About Packt.
Digital File Characteristics
text file
Source of Description
Online resource; title from title page (viewed March 23, 2016).
Available in Other Form
Print version: Kuhn, Christopher. Blender 3D Incredible Machines. Birmingham : Packt Publishing, ©2016
Linked Resources
Record Appears in