Programming game AI by example / Mat Buckland.
2005
QA76.76.C672 B85 2005
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Details
Title
Programming game AI by example / Mat Buckland.
Author
ISBN
1556220782 (pbk.)
9781556220784 (pbk.)
9781556220784 (pbk.)
Imprint
Plano, Tex. : Wordware Pub., 2005.
Language
English
Description
1 online resource (xxi, 495 pages) : illustrations
Call Number
QA76.76.C672 B85 2005
System Control No.
(OCoLC)699810113
Bibliography, etc. Note
Includes bibliographical references (pages 477-478) and index.
Formatted Contents Note
A math and physics primer
State-driven agent design
How to create autonomously moving game agents
Sports simulation-simple soccer
The secret life of graphs
To script, or not to script, that is the question
Raven: an overview
Practical path planning
Goal-driven agent behavior
Fuzzy logic
Appendix A: C++templates
Appendix B: UML class diagrams
Appendix C: Setting up your development environment.
State-driven agent design
How to create autonomously moving game agents
Sports simulation-simple soccer
The secret life of graphs
To script, or not to script, that is the question
Raven: an overview
Practical path planning
Goal-driven agent behavior
Fuzzy logic
Appendix A: C++templates
Appendix B: UML class diagrams
Appendix C: Setting up your development environment.
Source of Description
Print version record.
Available in Other Form
Print version: Buckland, Mat. Programming game AI by example. Plano, Tex. : Wordware Pub., 2005
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