CLASSIC GAME DESIGN : from Pong to Pac-Man with Unity.
2019
QA76.76.C672
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Details
Title
CLASSIC GAME DESIGN : from Pong to Pac-Man with Unity.
Author
Edition
Second Edition.
ISBN
9781683923862 (electronic bk)
1683923863 (electronic bk)
1683923855
9781683923855
9781836648383 (electronic bk.)
1836648383 (electronic bk.)
9781836648390
1683923863 (electronic bk)
1683923855
9781683923855
9781836648383 (electronic bk.)
1836648383 (electronic bk.)
9781836648390
Imprint
[Place of publication not identified] : MERCURY LEARNING & INFORM, 2019.
Language
English
Description
1 online resource
Call Number
QA76.76.C672
System Control No.
(OCoLC)1110165682
Summary
Including detailed step-by-step instructions, dozens of exercises, and rules of classic game design, this book contains unique insights on applying classic game design concepts to modern games. -- Edited summary from book.
Bibliography, etc. Note
Includes bibliographical references.
Formatted Contents Note
Introduction
Tools of the trade
Pong
Classic paddle game
Breakout
Classic brick game
Space Invaders
Classic game project three: vertical shooter
Scramble
Classic game project four: scrolling shooter
Pac-Man
Classic game project five: maze game
Epilogue
Appendix 1: Introduction to C# for beginners
Appendix II: Eight rules of classic game design
Appendix III: About the DVD.
Tools of the trade
Pong
Classic paddle game
Breakout
Classic brick game
Space Invaders
Classic game project three: vertical shooter
Scramble
Classic game project four: scrolling shooter
Pac-Man
Classic game project five: maze game
Epilogue
Appendix 1: Introduction to C# for beginners
Appendix II: Eight rules of classic game design
Appendix III: About the DVD.
Source of Description
Description based on print version record
Available in Other Form
Print version:
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