Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries.
2019
QA76.9.A94
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Details
Title
Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries.
Author
ISBN
1789803152
9781789803150 (electronic bk.)
9781789803150 (electronic bk.)
Imprint
Birmingham : Packt Publishing, Limited, 2019.
Language
English
Description
1 online resource (380 pages)
Call Number
QA76.9.A94
System Control No.
(OCoLC)1134854619
Summary
This practical guide helps you learn all the aspects of developing AR apps across 6 enterprise sectors (manufacturing, training, retail, marketing, automation, and tourism). By building projects, you will explore the capabilities of commercial AR frameworks such as ARKit, ARCore, and Vuforia, alone or with Unity in building enterprise AR solutions.
Note
Enabling ARCore in Vuforia
Formatted Contents Note
Cover
Title Page
Copyright and Credits
Dedication
About Packt
Contributors
Acknowledgments
Table of Contents
Preface
Chapter 1: Introduction to AR and How It Fits the Enterprise
Understanding AR
Short history
the beginnings of a new reality
The magic behind AR
Working with AR
ARToolKit
the first AR library
Introduction to the AR SDKs
Vuforia
EasyAR
ARCore
ARKit
Using AR in enterprise
Using AR in industry 4.0
Smart assistance
Virtual prototyping
Logistics and warehouse management
Digital Twins
Using AR in other enterprise areas
AR for manufacturing
AR for training
AR for marketing
AR for retail
AR for automation
AR for tourism
Summary
Chapter 2: Introduction to Unity for AR Development
Technical requirements
Introducing Unity
Preparing your system for Unity
Installing Java Development Kit (JDK)
Installing Unity
Understanding the Unity interface
The Toolbar
The Scene view
The Hierarchy window
The Inspector window
The Project window
The Game view
The Asset Store window
The Console window
Changing the layout
Unity's main elements
Assets
GameObjects
Components
Prefabs
Scripts
Scripting
first example in C#
Summary
Chapter 3: AR for Manufacturing with ARCore
Technical requirements
Using AR for manufacturing
Exploring ARCore
Creating a prototype AR viewer
Installing the Java Development Kit (JDK)
Installing Android Studio
Creating the application
Enabling ARCore
Adding Sceneform to the project
Adding 3D models to the project
Forming the AR scene
Improving the basic app
Summary
Further reading
Chapter 4: AR for Training with WebAR and Augmented Class!
Technical requirements
Using AR for training
Exploring WebAR with Google Web Component
Working with 3D models
Creating a simple web page
Coding with Glitch
Coding the style sheet
Coding the index.html page
Adding the Component to our page
Visualizing the 3D models in AR
Exploring Augmented Class!
Preparing the material
Creating a simple project
Adding user interaction
Creating interaction between markers
Sharing the project
What's next?
Summary
Chapter 5: AR for Marketing with EasyAR
Technical requirements
Using AR for marketing
Understanding EasyAR
Building image-based AR
Understanding our AR scene
Preparing the target
Obtaining the key
Testing the scene
Troubleshooting
Building the app
Working with custom 3D models
Creating an AR catalog
Modifying the AR scene
Creating the controller script
Creating the interface
Summary
Chapter 6: AR for Retail with Vuforia
Technical requirements
Using AR for retail
Exploring Vuforia
AR on the go
using Ground Plane
Title Page
Copyright and Credits
Dedication
About Packt
Contributors
Acknowledgments
Table of Contents
Preface
Chapter 1: Introduction to AR and How It Fits the Enterprise
Understanding AR
Short history
the beginnings of a new reality
The magic behind AR
Working with AR
ARToolKit
the first AR library
Introduction to the AR SDKs
Vuforia
EasyAR
ARCore
ARKit
Using AR in enterprise
Using AR in industry 4.0
Smart assistance
Virtual prototyping
Logistics and warehouse management
Digital Twins
Using AR in other enterprise areas
AR for manufacturing
AR for training
AR for marketing
AR for retail
AR for automation
AR for tourism
Summary
Chapter 2: Introduction to Unity for AR Development
Technical requirements
Introducing Unity
Preparing your system for Unity
Installing Java Development Kit (JDK)
Installing Unity
Understanding the Unity interface
The Toolbar
The Scene view
The Hierarchy window
The Inspector window
The Project window
The Game view
The Asset Store window
The Console window
Changing the layout
Unity's main elements
Assets
GameObjects
Components
Prefabs
Scripts
Scripting
first example in C#
Summary
Chapter 3: AR for Manufacturing with ARCore
Technical requirements
Using AR for manufacturing
Exploring ARCore
Creating a prototype AR viewer
Installing the Java Development Kit (JDK)
Installing Android Studio
Creating the application
Enabling ARCore
Adding Sceneform to the project
Adding 3D models to the project
Forming the AR scene
Improving the basic app
Summary
Further reading
Chapter 4: AR for Training with WebAR and Augmented Class!
Technical requirements
Using AR for training
Exploring WebAR with Google Web Component
Working with 3D models
Creating a simple web page
Coding with Glitch
Coding the style sheet
Coding the index.html page
Adding the Component to our page
Visualizing the 3D models in AR
Exploring Augmented Class!
Preparing the material
Creating a simple project
Adding user interaction
Creating interaction between markers
Sharing the project
What's next?
Summary
Chapter 5: AR for Marketing with EasyAR
Technical requirements
Using AR for marketing
Understanding EasyAR
Building image-based AR
Understanding our AR scene
Preparing the target
Obtaining the key
Testing the scene
Troubleshooting
Building the app
Working with custom 3D models
Creating an AR catalog
Modifying the AR scene
Creating the controller script
Creating the interface
Summary
Chapter 6: AR for Retail with Vuforia
Technical requirements
Using AR for retail
Exploring Vuforia
AR on the go
using Ground Plane
Source of Description
Print version record.
Added Author
Available in Other Form
Print version: Benito, Jorge R. López. Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries. Birmingham : Packt Publishing, Limited, ©2019
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