Unity certified programmer : exam guide : expert tips and techniques to pass the Unity certification exam at the first attempt / Philip Walker.
2020
QA76.76.C672 W35 2020
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Details
Title
Unity certified programmer : exam guide : expert tips and techniques to pass the Unity certification exam at the first attempt / Philip Walker.
Author
ISBN
9781838823177 electronic book
1838823174 electronic book
9781838828424
1838823174 electronic book
9781838828424
Published
Birmingham : Packt Publishing, 2020.
Copyright
©2020
Language
English
Description
1 online resource
Call Number
QA76.76.C672 W35 2020
System Control No.
(OCoLC)1178954334
Summary
This exam guide will take you from basic C# programming through the process of downloading, installing, and understanding how Unity works and prepare for your Unity exam. You will go through the core objectives of what is expected for the Unity exam and also have some fun on the way by creating a side-scrolling shooter game using Unity.
Bibliography, etc. Note
Includes bibliographical references and index.
Formatted Contents Note
Chapter 01: Setting Up and Structuring Our Project
Chapter 02: Adding and Manipulating Objects
Chapter 03: Managing Scripts and Taking a Mock Test
Chapter 04: Applying Art, Animation, and Particles
Chapter 05: Creating a Shop Scene for Our Game
Chapter 06: Purchasing In-Game Items and Advertisements
Chapter 07: Creating a Game Loop and Mock Test
Chapter 08: Adding Custom Fonts and UI
Chapter 09: Creating a 2D Shop Interface and In-Game HUD
Chapter 10: Pausing the Game, Altering Sound, and a Mock Test
Chapter 11: Storing Data and Audio Mixer
Chapter 12: NavMesh, Timeline, and a Mock Test
Chapter 13: Effects, Testing, Performance, and Alt Controls
Chapter 14: Full Unity Programmer Mock Exam
Chapter 02: Adding and Manipulating Objects
Chapter 03: Managing Scripts and Taking a Mock Test
Chapter 04: Applying Art, Animation, and Particles
Chapter 05: Creating a Shop Scene for Our Game
Chapter 06: Purchasing In-Game Items and Advertisements
Chapter 07: Creating a Game Loop and Mock Test
Chapter 08: Adding Custom Fonts and UI
Chapter 09: Creating a 2D Shop Interface and In-Game HUD
Chapter 10: Pausing the Game, Altering Sound, and a Mock Test
Chapter 11: Storing Data and Audio Mixer
Chapter 12: NavMesh, Timeline, and a Mock Test
Chapter 13: Effects, Testing, Performance, and Alt Controls
Chapter 14: Full Unity Programmer Mock Exam
Source of Description
Description based on online resource; title from digital title page (viewed on January 25, 2022).
Available in Other Form
Print version: Walker, Philip Unity Certified Programmer: Exam Guide Birmingham : Packt Publishing, Limited,c2020
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