Appropriating History [electronic resource] : The Soviet Past in Belarusian, Russian and Ukrainian Popular Culture.
2024
DK507.32
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Title
Appropriating History [electronic resource] : The Soviet Past in Belarusian, Russian and Ukrainian Popular Culture.
ISBN
3839460778
9783839460771 (electronic bk.)
9783839460771 (electronic bk.)
Imprint
Bielefeld : transcript Verlag, 2024.
Language
English
Description
1 online resource (319 p.)
Call Number
DK507.32
System Control No.
(OCoLC)1455755886
Summary
Popular media play an important role in reconstructing collective imaginations of history. Dramatic events and ruptures of the 20th century provide the material for playful as well as neo-imperialist and nationalist appropriations of the past. The contributors to the volume investigate this phenomenon using case studies from Belarusian, Russian and Ukrainian popular cultures. They show how in mainstream films, TV series, novels, comics and computer games, the reference to Soviet history offers role models, action patterns and even helps to justify current political and military developments. The volume thus presents new insights into the multi-layered and explosive dynamics of popular culture in Eastern Europe.
Note
Description based upon print version of record.
1. The Partisan Myth
1. The Partisan Myth
Formatted Contents Note
Cover
Contents
Introduction
Popular Culture and History in Post-Soviet Nation States
1. The Post-Soviet Condition
2. Popular Histories of the 1990s: Concealed Truths and Alternative Claims
3. History Politics: Nationalising and Disintegrating a Common Past
4. Popular Culture and History: Recoding, Normalising, Adjusting a Contested Past
5. Appropriating History: Entertainment and Estrangement
6. Outline of the Volume: Places of Longing, Combat Zones, Sites of Trauma
List of Games
Filmography
References
I. Places of Longing: Yesterday's Tales, Melodramatic Lives and Astonishing Worlds
Chapter 1: More than Nostalgia
1. Introduction
2. An Aesthetic Utopia
3. Remembrance of Idealism Past
4. "A Deep State" of Late Socialism
5. Retrotopia Unpacked
Filmography
List of Illustrations
References
Chapter 2: Drawn History
1. Introduction
2. The Comic Book. Cossacks in Ukrainian Comic Books
3. What is a Ukrainian Superhero Like?
4. Dira (Hole). A Graphic Novel by Serhii Zakharov
5. Conclusion
List of Illustrations
References
Chapter 3: Narrating Russia's Multi-Ethnic Past
1. Guzel Yakhina: Success and Controversy
2. Diversity Beyond Postcolonial Discourse
3. Camera-stylo Reversed: The "Cinematic Quality" of Yakhina's Novels
4. Conclusion
Filmography
List of Illustrations
References
Chapter 4: The Zone as a Place of Repentance and Retreat
1. Introduction
2. Production Conditions and Policies
3. The Wolves in the Zone (1990): Mission Impossible
4. Symptoms of Cultural Trauma
5. The Atomic Zone Ranger (1999). A Fantasy of a 'Strong Arm'
6. The 2000s: "You don't have to look back all the time..."
7. A Thriller Set against the Backdrop of Perestroika
List of Games
Filmography
List of Illustrations
References
II. Combat Zones: War Heroes, Resistance Fighters and Joyful Partisans
Chapter 5: Alternative Versions of the Past and the Future
1. Introduction
2. Background to Post-Soviet Alternate History
3. Trauma and Resentment as a Driving Force of the Post-Soviet Russian Historical Novel
4. Our Women and Men Back in the Past
5. Conclusion
Postscript
References
Chapter 6: Ludic Epistemologies and Alternate Histories
1. Introduction
2. Playing with Alternate Histories
3. Agency and Role-Playing Games
4. The Objects of Study
5. Witnessing History: Memorial's 74 and the Suspension of Sovereignty
6. Exacerbating Politics with Magic: Red Land's Experiment with Ideological Identity
7. Responsibility and History: Atom RPG and Making Choices
8. Fragmentary Selves in Post-Soviet History
9. Conclusion
List of Games
List of Illustrations
References
Chapter 7: Partisan, Anti-Partisan, pARTisan, Party-Zan, Cyberpartisan
Contents
Introduction
Popular Culture and History in Post-Soviet Nation States
1. The Post-Soviet Condition
2. Popular Histories of the 1990s: Concealed Truths and Alternative Claims
3. History Politics: Nationalising and Disintegrating a Common Past
4. Popular Culture and History: Recoding, Normalising, Adjusting a Contested Past
5. Appropriating History: Entertainment and Estrangement
6. Outline of the Volume: Places of Longing, Combat Zones, Sites of Trauma
List of Games
Filmography
References
I. Places of Longing: Yesterday's Tales, Melodramatic Lives and Astonishing Worlds
Chapter 1: More than Nostalgia
1. Introduction
2. An Aesthetic Utopia
3. Remembrance of Idealism Past
4. "A Deep State" of Late Socialism
5. Retrotopia Unpacked
Filmography
List of Illustrations
References
Chapter 2: Drawn History
1. Introduction
2. The Comic Book. Cossacks in Ukrainian Comic Books
3. What is a Ukrainian Superhero Like?
4. Dira (Hole). A Graphic Novel by Serhii Zakharov
5. Conclusion
List of Illustrations
References
Chapter 3: Narrating Russia's Multi-Ethnic Past
1. Guzel Yakhina: Success and Controversy
2. Diversity Beyond Postcolonial Discourse
3. Camera-stylo Reversed: The "Cinematic Quality" of Yakhina's Novels
4. Conclusion
Filmography
List of Illustrations
References
Chapter 4: The Zone as a Place of Repentance and Retreat
1. Introduction
2. Production Conditions and Policies
3. The Wolves in the Zone (1990): Mission Impossible
4. Symptoms of Cultural Trauma
5. The Atomic Zone Ranger (1999). A Fantasy of a 'Strong Arm'
6. The 2000s: "You don't have to look back all the time..."
7. A Thriller Set against the Backdrop of Perestroika
List of Games
Filmography
List of Illustrations
References
II. Combat Zones: War Heroes, Resistance Fighters and Joyful Partisans
Chapter 5: Alternative Versions of the Past and the Future
1. Introduction
2. Background to Post-Soviet Alternate History
3. Trauma and Resentment as a Driving Force of the Post-Soviet Russian Historical Novel
4. Our Women and Men Back in the Past
5. Conclusion
Postscript
References
Chapter 6: Ludic Epistemologies and Alternate Histories
1. Introduction
2. Playing with Alternate Histories
3. Agency and Role-Playing Games
4. The Objects of Study
5. Witnessing History: Memorial's 74 and the Suspension of Sovereignty
6. Exacerbating Politics with Magic: Red Land's Experiment with Ideological Identity
7. Responsibility and History: Atom RPG and Making Choices
8. Fragmentary Selves in Post-Soviet History
9. Conclusion
List of Games
List of Illustrations
References
Chapter 7: Partisan, Anti-Partisan, pARTisan, Party-Zan, Cyberpartisan
Access Note
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Added Author
Available in Other Form
Print version: Schwartz, Matthias Appropriating History Bielefeld : transcript Verlag,c2024
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